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submitted 1 year ago* (last edited 1 year ago) by snakesnakewhale@sh.itjust.works to c/patientgamers@sh.itjust.works

For example, I didn't fall in love with Titanfall 2's environmental art design---it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I'm talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I've played.

Would love to hear others' thoughts on your favorite FPS environments!

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[-] JayEchoRay@lemmy.world 3 points 1 year ago

Aaah, SWAT 4, they did good work with randomness at times, I recall times on that level where the mother is in the bathroom in tub with a shotgun telling you not to take her son or the suspect is roaming around in the lounge.

The suspects that drop their gun only to fast draw their side arm, the stubborn dudes that just won't surrender and forced to kill to, unintentional or intentional ambushes

I will never forget the feeling of "screw you game" and "well done" where I checked a hallway, clear- breach see suspect and get brained from the back as a suspect came out of a room behind me while being capped by the dude in front ( i don't know if it was imagination, but felt like my character's head moved forward when shot in head from the back and then the whiplash of being shot in the head from the front - was armoured suspects with automatic rifles)

[-] SomeAmateur@sh.itjust.works 2 points 1 year ago* (last edited 1 year ago)

Yes the randomness is crazy! I hear Ready or Not is essentially a modern take on Swat style gameplay but I haven't tried it yet

this post was submitted on 08 Jul 2023
63 points (98.5% liked)

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