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submitted 1 year ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] SugarApplePie@beehaw.org 22 points 1 year ago* (last edited 1 year ago)

Departments ranging from art to production were impacted, but the majority of those laid off worked in quality assurance testing. The sources said at least 25 developers were part of the downsizing. Full-time staff do not appear to have been part of the cuts.

Sources tell Kotaku that no severance is being offered for those currently laid off, and that impacted developers as well as remaining employees are being pressured to keep the news quiet. Their contracts won’t be officially terminated until the end of October and they’ll be expected to work through the rest of the month.

If I'm understanding right it sounds like only part-time contractors are getting cut. Do part-time employees usually get offered severance packages or is this (kinda ghoulish) business as usual? I wonder how much work those people will get done for the rest of the month

[-] alyaza@beehaw.org 23 points 1 year ago

Do part-time employees usually get offered severance packages or is this (kinda ghoulish) business as usual?

by design part-time employment usually does not confer the benefits of full employment, no. that's part of why so many unions seek to either upgrade part-time workers to full time workers or limit the number of part-time/subcontracted workers that a company is employing--otherwise you basically have an underclass of people who can get totally fucked at any time.

[-] SugarApplePie@beehaw.org 10 points 1 year ago

That's what I thought, but I wasn't sure if the game industry had different standards to other fields for that kinda stuff. Sacking a bunch of QA agents does not sound promising for the games they're working on....

[-] GhostMatter@lemmy.ca 2 points 1 year ago

QA people being mistreated is very, very common. They'd likely rehire some when required or use contractors.

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this post was submitted on 03 Oct 2023
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