There's actually a few games with great settings like this. Night City is, in some ways, like Rapture from Bioshock: a city both terrible in its capacity to inflict violence on the unprepared and which horribly reshapes the individuals who inhabit it, either technologically or biologically, while being vibrant and interesting in a way cities in our world aren't. It's sort of the innate aesthetic of cyberpunk or, in Bioshock's case, biopunk: "terrible, but interesting."
There's actually a few games with great settings like this. Night City is, in some ways, like Rapture from Bioshock: a city both terrible in its capacity to inflict violence on the unprepared and which horribly reshapes the individuals who inhabit it, either technologically or biologically, while being vibrant and interesting in a way cities in our world aren't. It's sort of the innate aesthetic of cyberpunk or, in Bioshock's case, biopunk: "terrible, but interesting."