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How about that Ryujin questline?
(lemmy.world)
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I expected it to be more... cyberpunk? There was no real twist. There was no betrayal. The "hidden plot" was just a sentence in a note and not even really shocking. The coolest part about it was sneaking around and trying not to even be seen for bonus money.
It was really quite dull but could have been so much better if they just took a bunch of elements from popular cyberpunk media, having you start with the company, find out they're the ones doing fucked up shit, they try to kill you, you fight back and shut 'em down or take over. Or be more of a corpo hitman kinda thing; be the typical bad guy/heavy from those cyberpunk things. I found the preference to non-violence a bit weird considering the vibe they tried to set with Neon as a whole.
Even the mind manipulation thing is pretty lacking. It's only marginally useful in dialogues outside of that quest. It should have been an option any time you persuade anyone, anywhere.