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submitted 1 year ago* (last edited 1 year ago) by fer0n@lemm.ee to c/technology@beehaw.org

The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

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[-] Breakyfix@lemmy.blahaj.zone 24 points 1 year ago

Don't do this, it absolutely hurts Devs more than big bad Unity. Devs should make the choice to move away from Unity if they can, but as a consumer it's not your call.

[-] abhibeckert@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

It will be easier for devs to justify moving away from Unity if there's more consumer demand for non-unity games.

And presumably @Sina isn't going to stop buying games entirely - they can still buy the same number of games and continue to support indie developers as much as they otherwise would.

Proprietary game engines like Unity are a dead end. The company behind them is always going to extract as much revenue as they possibly can from the industry and that hurts indie developers. A lot. The sooner devs rip off the bandaid and switch to Godot/etc the better.

If Godot is missing a feature you need... it's open source and you're a developer. Simply add that feature to the engine.

[-] Templa@beehaw.org 9 points 1 year ago

If Godot is missing a feature you need... it's open source and you're a developer. Simply add that feature to the engine.

That's... that's not as easy as you make it sound, lol.

this post was submitted on 10 Oct 2023
152 points (100.0% liked)

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