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submitted 1 year ago* (last edited 1 year ago) by fer0n@lemm.ee to c/technology@beehaw.org

The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

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[-] Sina@beehaw.org 25 points 1 year ago

As a consumer I will not buy newly made Unity games anymore. Whatever they might do now does not matter, because with the new TOS they can walk back on this at any time. Asking fees for installs on games that were made with a recent enough version of Unity that will prompt the developers to remove them from the stores.

If they wanted to regain trust, they would rectify the TOS that allows for garbage like this, but I don't see that happening..

[-] Breakyfix@lemmy.blahaj.zone 24 points 1 year ago

Don't do this, it absolutely hurts Devs more than big bad Unity. Devs should make the choice to move away from Unity if they can, but as a consumer it's not your call.

[-] abhibeckert@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

It will be easier for devs to justify moving away from Unity if there's more consumer demand for non-unity games.

And presumably @Sina isn't going to stop buying games entirely - they can still buy the same number of games and continue to support indie developers as much as they otherwise would.

Proprietary game engines like Unity are a dead end. The company behind them is always going to extract as much revenue as they possibly can from the industry and that hurts indie developers. A lot. The sooner devs rip off the bandaid and switch to Godot/etc the better.

If Godot is missing a feature you need... it's open source and you're a developer. Simply add that feature to the engine.

[-] Templa@beehaw.org 9 points 1 year ago

If Godot is missing a feature you need... it's open source and you're a developer. Simply add that feature to the engine.

That's... that's not as easy as you make it sound, lol.

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this post was submitted on 10 Oct 2023
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