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Pirated game on Linux? (sh.itjust.works)

Moving to Linux soon, and wondering how pirated games work with it. I know about proton with steam and lutris for most bought games, but how would I run pirated windows games over there?

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[-] lvxferre@lemmy.ml 1 points 1 year ago* (last edited 1 year ago)

Why do jc141 releases use DwarFS, instead of more typical compression formats like tarballs?

[-] jvrava9@lemmy.dbzer0.com 10 points 1 year ago

From their Github: Q: Why use the dwarfs format? It makes it less convenient for users. A: Our purpose is to serve a community which is involved enough to be able to follow a short setup page. It enables us to provide users with new technological features that we find useful.

[-] lvxferre@lemmy.ml 4 points 1 year ago

Thank you, and sorry - I made sure to read the FAQ, but I couldn't find the answer for this specific question.

[-] jvrava9@lemmy.dbzer0.com 6 points 1 year ago* (last edited 1 year ago)

No worries, I actually did not find it either even tho I had read it before. Seems that they removed it from the FAQ but it is still in the search results.

[-] TCB13@lemmy.world 1 points 1 year ago

So why aren't they packing the games as flatpaks with their dependencies all baked in?

[-] jvrava9@lemmy.dbzer0.com 3 points 1 year ago

You can ask them on their Matrix Support Group

[-] AnEilifintChorcra@sopuli.xyz 9 points 1 year ago

I think I remember one of them saying its because some games can be decompressed "on the fly" with DwarFS. So their mindset is the user doesn't have 2 copies of the game, compressed and decompressed, which saves space but also increases the chance that the user will continue to seed the files. Instead of someone downloading the archive, decompressing it and deleting the archive and just keeping the game files which can't be seeded.

this post was submitted on 10 Oct 2023
138 points (93.7% liked)

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