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[-] colourlesspony@pawb.social 58 points 1 year ago* (last edited 1 year ago)

I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.

[-] Gekkonen@sopuli.xyz 10 points 1 year ago

This is a big one. Another one is that developing software for Macs is a huge headache compared to Windows, Linux, and BSD. The tooling simply feels much more awkward to use than most things available on other platforms, and the application packaging is so easy to mess up (not that every developer doesn't forget the occasional DLL...)

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this post was submitted on 11 Oct 2023
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