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this post was submitted on 11 Oct 2023
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My crackhead hopeful idea is that this is the last season of Rocket League and this is just prepping us towards RL2. I always found it weird that Epic continued to allow trading since they were clearly losing money with every player trade. Like, I was happy but shocked Epic was willingly losing all that money to keep the community aspect.
But Rocket League is on Unreal Engine 3 and there really wasn't much they could do to add things. I mean they added some limited time game modes but even psyonix said years ago they're stuck on UE3. I think RL on Unreal Engine 5 is close to being done, which will allow a lot more features to offset the lack of trading. But I'm probably just grasping at straws here
This decisions sucks. I've used up all my car slots designing all diffrent types of cars and without trading it wouldn't have been possible.
what new features would ue5 allow? wouldn't it just be prettier graphics for a game like rl?
Why would anybody need trading in rocket league? It's just diffrent looking items
rocket league has an in-game economy, much like counter strike, and epic is going to shut that down. because they want to sell items that are worth like maximum 100 credits on the item shop for like 800 credits. absolute dick move from epic