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Did you find Tear of the Kingdom difficult?
(programming.dev)
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It's probably to force you into being creative with the games mechanics. Which is not a good reason.
What? That’s an excellent reason to restrict a weapon.
I’m reminded of the RE4 remake. They added a cool parry system, but with practice it becomes too reliable, turning enemies into a non-threat. By adding limited durability to the knife, they get players to prioritize offense, only use parries as a last resort, and use all their resources proactively.
Alright, so it's a good reason, but in this case it's not optimally executed.