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this post was submitted on 12 Oct 2023
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I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.
Is taking 10/taking 20 not a thing in later editions?
Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry