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House Rules
(ttrpg.network)
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
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-- Rules --
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
@LoamImprovement For 5th edition, I've overwhelmingly played in AL, so ...
But I've seen a LOT of "inspiration can be used for a reroll" and "inspiration can be shared across the table".
I've also seen (too much) "Invisibility == Hidden", which I hate and don't use when I run. I've also seen a large number of variations of the bonus-action-casting rule
AL kinda inherently runs with a "every adventure starts with a long rest" pseudo house rule, which I like.
Agree on the invisibility, and that's a poor running of invisibility by most GMs - it absolutely does not mean automatically hidden in the same way that a creature in total darkness is not automatically hidden, nor should it be construed that way - the Invisible condition clearly states:
It is incredibly frustrating to have inexperienced GMs run invisible creatures as being able to take potshots at the PCs with zero fear of retribution except by wild swings at empty space, hoping to get lucky. Aside from the advantage/disadvantage on attack rolls, all being invisible does is allow a creature to hide without needing any kind of cover because they're already heavily obscured, and prevents creatures from perceiving them with normal vision. A perception check against the hidden creature's stealth roll, truesight, blindsense/sight, tremorsense, and the creature making any sort of noise (such as with an attack) immediately reveals the invisible creature's location.
@LoamImprovement I hate it when I'm the invisible one. I'm frequently telling dms "oh, I'm not hidden. He should know where I am/what square I'm in"