[-] kilpatds@mastodon.social 2 points 7 months ago

@KrokanteBamischijf @hperrin Protecting code from the computer it runs on is either impossible or really really hard, depending.

https://multicians.org/thvv/mirror/obfreport.pdf
https://www.iacr.org/archive/crypto2001/21390001.pdf

[-] kilpatds@mastodon.social 2 points 7 months ago

@KrokanteBamischijf @hperrin But it needs to stop in a way that keeps those competitive games fun...
- Trusted Computing-based solutions
- Don't tell the game anything-based solutions...
- ??

Trusted-Computing requires a more locked down system than any distro provides, and also (effectively) everyone going along with some MS-controlled standards for TPMs and so forth.

Ignorant-Games approaches perform terribly.

What else ya got?

[-] kilpatds@mastodon.social 2 points 1 year ago

@smeg What I’ve done with other systems is to try and turn it a bit more narrative….

Each “episode” (hopefully game day) starts with a long rest. Each “scene” starts with a short rest. If your episode covers a week? One long rest. If you deliberately break one challenge into multiple fights? Still one scene, no rests.

[-] kilpatds@mastodon.social 3 points 1 year ago

@sammytheman666 @LoamImprovement one I've considered is just not resetting the failed death save count until a short/long rest. Wanna wait until save 3 to heal? Sure hope they don't have to roll again any time soon...

But I just want less tubthumping, and rebalancing everything healing related seems too hard.

(Alternately, a level of exhaustion from every time you go unconscious?)

[-] kilpatds@mastodon.social 1 points 1 year ago

@LoamImprovement I hate it when I'm the invisible one. I'm frequently telling dms "oh, I'm not hidden. He should know where I am/what square I'm in"

[-] kilpatds@mastodon.social 4 points 1 year ago

@LoamImprovement For 5th edition, I've overwhelmingly played in AL, so ...

But I've seen a LOT of "inspiration can be used for a reroll" and "inspiration can be shared across the table".

I've also seen (too much) "Invisibility == Hidden", which I hate and don't use when I run. I've also seen a large number of variations of the bonus-action-casting rule

AL kinda inherently runs with a "every adventure starts with a long rest" pseudo house rule, which I like.

[-] kilpatds@mastodon.social 1 points 1 year ago

@Phantaminum I've been happy with a asymmetric balance, where martials are REALLY good at murder, and casters suck at it. You can get there with belts of Giant Strength and GWM (and giving out legendary resistance like candy) and ... being "comfortable" with huge damage numbers.

Alternately it's a lot of work to make 5e balanced at higher levels, and I'd consider if you'd be ok with an all caster party or another game system.

[-] kilpatds@mastodon.social 2 points 1 year ago* (last edited 1 year ago)

@jjjalljs I was focused more on the direct role-playing and less on the writers-room aspect... So by the time I was going "wait what?, I shouldnt need to roll?", the RP had already gone off the rails because the GM declared the bouncer pulled out a magical face id thingy and declared some trivial lie of mine was false

I.e.: failure always unless I spent fate points

[-] kilpatds@mastodon.social 2 points 1 year ago* (last edited 1 year ago)

@jjjalljs kinda exactly? "Hero" a-la Snow Crash obviously had a "best swordsman in the meta verse" aspect. But did he have to spend a fate point to win the swordfight when he was challenged in a bar early on?

In my game, my character was supposed to be talky-McTalk face, and I failed to talk my way into a bar because I wasn't willing to spend a fate point to do so. I shouldnt have had to.

[-] kilpatds@mastodon.social 2 points 1 year ago* (last edited 1 year ago)

@Phantaminum @jjjalljs I enjoyed Fate more in concept and rules book than as played. My GM was a firm believer in giving me as many opportunities to earn fate points as possible, and "constantly failing" didn't feel good

[-] kilpatds@mastodon.social 5 points 1 year ago

@jjjalljs @Phantaminum that mostly to me sounds like you're done with that GM? Which is very reasonable...

Have you considered running?

[-] kilpatds@mastodon.social 1 points 1 year ago

@jake_eric @Thyrian changing the stat jumps distance is based on seems as important.. for many, tripling the distance only effectively triples the static portion.

That said, this doesn't bother me: a few things will give fly.

But:
* mobility
* damage
* alternate attack

Kinda feels like 5th level to me. I'm not sure what i'd want from a 4th level version...

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kilpatds

joined 2 years ago