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Gaming hot takes?
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I like random encounters in JRPG. Having enemies that I can avoid all the time (DQ11) removes the challenge and fun.
In earlier DQ games I enjoyed exploring new locations, taking the risks of being wiped by stronger enemies. In DQ11 there is no risk and no reward.
I like the system of Earthbound where enemies need to touch you to start a battle and if you're overleveled, the battle is skipped and you still gain exp and items
Yes. And I like that when the enemies are stronger, they actively chase you so you can't always avoid the battles.