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Gamedev and linux
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Original /r/linux_gaming pengwing by uoou.
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I think part of this that I'm not seeing talked about, and perhaps confused for "more tech savvy users", is just the user hostility of Windows.
9 times out of 10 when a Linux app or game crashes I get a verbose error and more often than not one that I can simply copy and paste.
9 times out of 10 when Windows, or much of windows software, crashes it gives some random number or code and in a window I can't even copy and paste out of.
My skill level doesn't change. Linux just isn't user hostile in nature making it easy to search for fixes and report issues. Where as on windows I can't summon the care or effort to manually transcribe the error so I can then do something with it.
Acksually most Windows error dialogs can be selected and by pressing Ctrl+C will copy the error displayed which you can then paste into Google.
Not sure what windows apps you're using but in my 20+ years IT that has absolutely, in most situations, not been the case.
If the interactive session is still up, just screenshot it and OCR the image. Takes a few seconds, but it's still easy. Win+S, select the area, paste into OneNote, right-click copy text.
Not sure what windows apps you’re using but in my 20+ years IT that, in most situations, has been the case.
Clearly I am clevererer than you