1254
Once a pirate, always a pirate
(discuss.tchncs.de)
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If you have enough money to live comfortably, I think you should pay for art you love. That doesn't mean you shouldn't pirate anything (especially from big corps), but please donate some money to indie games, music, theatre...
Heck, I'd say even give money to those big corps so long as they are being reasonable with the price and availability. Reasonable varies by person, of course. But for me, I'll pay for any $70-90 game (the normal price for new games now in Canada), but stuff like Sims DLC or how the original Mass Effect only let you get DLC through some dumb BioWare credits are cases where I'd pirate no regrets even with my current income.
After all, there won't be AAA games if people don't pay for them. I have (mostly) no qualms with big publishers pocketing a significant profit on those games if they get made well. Bigger problem I have is with games that get rushed to the point of impacting quality, but that's something I see more for changing how you approach that individual title. Stuff like mistreating staff (crunch time) is a bit iffier. I still lean towards giving them my money, since nobody enters the game dev business without knowing it'll involve crunch and I do want the devs to be rewarded for their hard work with a commercial success (cause that's unfortunately just how success is measured in our capitalist society).
I'd recommend only buying good / unique / finished games for $90 - buying any game for that much will just encourage them to keep releasing mediocre trash (mostly talking about series like COD, assassin's Creed, etc.)