7
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Nov 2023
7 points (100.0% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
This happened to me once.
I forgot I had contraband on me and jumped to New Atlantis. I got scanned and asked to hand it over, but instead I just jumped out to The Den to sell the Contraband.
As soon as I got there security started shooting at me.
Had to load a previous save.
I don’t have any contraband that I’m aware of. The only ones who leave me alone are the United Collective.
In which case, go to Sol system. You can land on Venus and sleep in your ship's bed for 24 local hour. A month or so will pass on Akila, which should give any combat alert time to expire.
Maybe stick your head into the Broken Spear in Cydonia on the way back and double check the bounty terminal there. Just to make doubly sure you don't have a bounty.
@docclox @Veedem You can get unlucky and encounter FC ships in UC space and vice versa who will attack on sight.
I run a lot of contraband so I've set up a "smuggler's hideout" outpost in an independent system. I have a bounty board there where I "lay low" and "escape the heat" :)
Yeah, I like to have an outpost with a shipbuilder and a bounty board. Still, as long as you have reasonable power for your grav drive, you should be able to jump out before you run into too much trouble. Unless you're flying a captured pirate with about two hull points left, of course.