1292
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 18 Nov 2023
1292 points (98.1% liked)
Games
16803 readers
928 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
Unless you're No Man's Sky? Or Cyberpunk? Like games have been getting patches and updates for a long time, sometimes they get better, sometimes they get worse. Maybe he means your reputation as a developer and as a publisher is forever tarnished no matter how well you patch up the game post-launch.
In the days of Half Life 1? Yeah, it wasn't really feasible to patch games after they got printed on discs and left the warehouse.
I'm sure they got better, but they never won me back, that original feeling of disappointment is still associated with the games for me.
I'm pretty sure this is what he means. It's like first impressions with people. You only get one shot. Yes, you can improve the initial release to be playable and amazing but people will remember you put out a shit game to start with and that alienates people.
Yeah reptuational is part of the issue but there is also a big financial issue too. Delaying a game is financially difficult as it affects financial projects for each year with shareholders (who only care about share price growth). If you release a game in a poor state you get to hit some of the financial targets which benefits the publisher particularly, but for the developer it means longer terms sales are much lower as reviews and feedback come in that the game is crap. You then have to patch and repair the game.
Patching has allowed publishers and developers to get away with this releasing of games in bad states, but it doesn't change that fundamental issue which disproportionately affects the developer. Dev studios often only have 1 game being worked on at a time. An unready early release which is poorly recieved can be an existential crisis. For publishers, a poorly recieved game is a disappointment but generally have other many other games also on release so they can move on and not care as much.
No Man's Sky and Cyberpunk are high profile exceptions. The gaming world is littered with abandoned flops, often due to not being ready for release.
Agreed. And many of counterexamples belong to the Live Service model. Halo Infinite, Anthem, Evolve (I'm digging deep on that one), etc.
I'll never touch No Man's Sky because of the rugpull they did. It is sucky to me forever. If they made that game from the start - I would probably be playing it.
Also, games that are delayed too much sometimes end up being outdated and therefore relatively bad. Eg. Duke Nukem Forever.
A 12+ year delay is so extreme it needs its own category.
Welly wait for Star Citizen now... :-D
IIRC, though, that isn't "give developer some more money and keep plugging". It was "take the game in its current state, hand it to another developer to get it into a releasable state, and ship it".
googles
Yeah. Basically, 3D Realms just kept kicking the can down the road. Gearbox took over, cleaned up what was there, and shipped it in half a year. It wasn't the perfect, ideal 3D FPS, but I suspect that cleaning up what was there and making what return was possible (and at least getting the people who had preordered the game many years back) was probably the right move. I don't think that 3D Realms was going to produce a huge success if they had another two years or something. It probably would have been a good idea to have wrapped up the project several years earlier than was the case.
https://en.wikipedia.org/wiki/Duke_Nukem_Forever
I think that one key phrase there might be important: "As the success of Duke Nukem 3D meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project." Like, this is maybe a good example of where they really did need someone outside the project to say "I need you to get milestones and a schedule in shape", and where more money and time isn't the right answer. It's not that the project is on the cusp of amazing success and the people managing the project just mis-estimated the schedule by several months. It's that they just aren't anywhere near where they want to be and don't have a realistic roadmap for getting there.
Literally what the headline, article, and quote are about. Half life 1. When half life 1 released. When they delayed it because they didn't want it to suck forever.
It's an oversimplification, but first impressions do mean a lot. A lot of people will forever remember No Man's Sky as being a terrible game, even though they did do a lot to fix it later.