this post was submitted on 25 Nov 2023
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[–] UlyssesT@hexbear.net 23 points 2 years ago (7 children)

This is my long standing hot take and point of contention with rules as written in conventional D&D fantasy rule sets: death, if the rules of the game were actually applied to the setting, is less about finality (except for the lifespan limitation contrivance) and more about health insurance or lack thereof. People who die that have enough money should by all means have family that pay for raises (or resurrections when the body isn't available) as a matter of course and the material consequences of that would be that premature death from violence, illness, or accident would be mostly a poor people thing. Funerals would be awkward in setting: "sorry you can't afford a rez. The divines bless the departed I guess, lol."

[–] CrushKillDestroySwag@hexbear.net 18 points 2 years ago (5 children)

There's this constant tension with D&D where it wants to be medieval and it wants to have easily-reproducible magic. Follow the magic through to its logical conclusion and you get essentially modern technology with a mystical/medieval aesthetic, ignore it and you get big blatant plot holes.

[–] UlyssesT@hexbear.net 13 points 2 years ago (3 children)

There's this constant tension with D&D where it wants to be medieval and it wants to have easily-reproducible magic. Follow the magic through to its logical conclusion and you get essentially modern technology with a mystical/medieval aesthetic, ignore it and you get big blatant plot holes.

For decades, Forgotten Realms tried really had to be this "peasants have their minds blown if they see even a level one Magic-User spell being cast; this is a grounded and gritty setting sort of" pretense in the official materials, but then there's basically a magocracy running most cities (even the fucking Luskan pirates and other "savage frontier" big mean guys!) and maps full of "oh a web spell is on this window at all times" sorts of signs that maybe those peasants should be a lot more familiar with the very special very rare spellcasters that rule over them and make all the important decisions.

[–] 420blazeit69@hexbear.net 5 points 2 years ago

Yeah, it kind of makes sense if magic is rare, difficult to obtain, but not entirely foreign. Basically a luxury good.

To use an example luxury good, we all know what a private jet is. We couldn't build one or buy one, but we know there are people who can. It'd be cool to be in one but not some unimaginable experience.

[–] Honytawk@lemmy.zip 2 points 2 years ago

That is why I enjoy settings like the Netherese so much more. Where magic is common and everyone uses it, even the cleaning staff have magical autonomous brooms that sweep on command.

Netherese is also old Forgotten Realms.

It's the same thing with superhero and paranormal ttrpgs. Everyone wants that 🤯 moment when civilians sees the party in action, because it's very rewarding.

I haven't played it other than in videogame form, but I think Vampire: The Masquerade is one of the few systems that addresses this problem head-on

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