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[-] RandomLegend@lemmy.dbzer0.com 15 points 10 months ago

Most of the times we decide spontaneously what ability to use for a certain skill. The fixed stat+skill is super annoying and breaks immersion.

The wisdom 20 / int 8 Druid not being good in medicine? ... yeah maybe not good in school-medicine but knowing what herb can treat what illness is a thing of wisdom, not intelligence by default.

Then, yes, Strenght for intimidation.

Intelligence for deception - think of an elaborate network of pseudo-facts and weave them together in a complex way so the "opponent" is so overwhelmed that he just choses to believe you.

And so on so on...

[-] Paradachshund@lemmy.today 5 points 10 months ago

I like your philosophy of trying to pick a more appropriate skill when it feels right. I need to remember that one for my next session.

[-] SourceOfMistypes@discuss.tchncs.de 4 points 10 months ago

I mean it's literally the way the rules intend it. Most just get confused by the character sheet showing the most common ones.

I'm playing for 5 years with my group now and still get some confused looks when I ask for e.g. a Charisma (Investigation) check.

[-] bouh@lemmy.world 2 points 10 months ago

That's why there is survival and medicine. And a roll has much more variation than the +2 or 3 that you are considering here.

And as always, if there are no chances or consequences for failure, don't roll. That's in the dmg.

this post was submitted on 26 Nov 2023
311 points (95.1% liked)

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