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On Starfield’s ‘Plummeting’ Playercount 80 Days After Launch
(www.forbes.com)
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It's interesting to see compared to skyrim or fallout where in a lot of cases you would fast travel. But without having a choice the immersion is entirely gone
It's the 2D map plane vs the "4D" map plane issue.
With the 2D plane, you can very easily see points of interest and just walk right over to them. Easy, immersive, entertaining.
Starfield has this "4D" plane of a world where you have the map full of systems to go to, that you can only get to with fast travel. And you're not picking them because they catch your eye, they're just dots on a map. And then you have each planet, again as places on a map, with no real indicators of interest. Then you fast travel down to the planet and find that there really is nothing of interest, which Bethesda has said is by design.
There's no organic discovery because 1) there's nothing to discover and 2) it's all facilitated through maps and fast travel.
I never fast traveled in Fall Out or Skyrim. At least, not until late late endgame.