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this post was submitted on 30 Nov 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Switch save files can be saved in the cloud, but the game devs have to enable it. You can also save them to an SD card.
Saved in the cloud if youre a NSO subscriber* Aint paying for the sub? Tough luck kid.
Ah, I didn't research that far into it, so good point. Although I can see the reasoning behind it from a business standpoint.
Except for Pokémon games which are saved directly to the internal storage and unable to be moved unless you have the original save device (and it’s working) as well as the new device and transfer the save manually.
Splatoon is the same. Saves are locked to the system, even with NSO.
Animal crossing was the same until people raised hell about it.
My point was that it's on the devs, not Nintendo. The functionality exists, devs just need to implement it.
The same was true for Steam as well, once upon a time.
the comment you replied to:
it is nintendo’s choice disable cloud saves on pokémon. splatoon and animal crossing are both made by studios under nintendo’s umbrella, and nintendo already showed they can exert that pressure if they need to with animal crossing.
saying “it’s up to the devs, not nintendo” neither answers the complaint you replied to nor has any semantic relevance to the titles above. moreover, SD cards cannot be used for these titles.
No, it's not Nintendo's choice. That's like saying it's Nvidia's choice when a game doesn't implement hardware accelerated ray tracing.
it’s not at all like that, and i’m not sure where you’re missing the boat.
nintendo has ownership stake in the developers of all the titles we’re talking about. it would be like if valve turned off cloud saves on left 4 dead 1. you’d come in to comment how it’s turtle rock’s fault that valve turned off a feature that was implemented by valve on a platform owned by valve for a game published and developed by valve.
in this analogy you’re also playing on the steam deck, so the hardware is also built by valve.