55
submitted 11 months ago by ylai@lemmy.ml to c/starfield@lemmy.zip
you are viewing a single comment's thread
view the rest of the comments
[-] MuThyme@lemmy.world 5 points 11 months ago

I hope you're right, but explaining mysterious cosmic things seems to have a history of ruining scifi.

Also just like, starfield never gave me a reason to care about any of that besides it simply being the main quest line.

[-] docclox@lemmy.world 4 points 11 months ago

Depends on how much you explain them, really. In TES the Dwemer ruins first appeared in Redguard (if I remember right) but Morrowind massively expanded their lore, but managed to do so without diminishing their central mystery.

I'm hoping for some similar treatment for the Temple creators. Or at least an explanation that raises more questions than it answers.

[-] MuThyme@lemmy.world 3 points 11 months ago

Yeah that could be interesting if they do something similar. I really want to love this game

this post was submitted on 04 Dec 2023
55 points (89.9% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS