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submitted 9 months ago by Gaywallet@beehaw.org to c/technology@beehaw.org
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[-] MJBrune@beehaw.org 1 points 9 months ago

people make things all the time without being paid.

Less people make things without being paid than those who make things to get paid. That is a common fact we can both agree on. If you need the number of open source games compared to the number of paid games then I recommend you grab those numbers yourself.

[-] commie@lemmy.dbzer0.com 2 points 9 months ago

"snake game" returns over one hundred twenty thousand results on github.

[-] MJBrune@beehaw.org 1 points 9 months ago

You are equating someone's terrible hobby project to paid games like it's 1 to 1. You are simply arguing in bad faith. Have a good day though, hopefully, one day we can converse properly.

[-] commie@lemmy.dbzer0.com 2 points 9 months ago
[-] MJBrune@beehaw.org 1 points 9 months ago

Not at all. I just assumed you understood the basics of quality.

[-] commie@lemmy.dbzer0.com 2 points 9 months ago

you never mentioned 'quality' until you wanted to disqualify data that didn't support your position.

[-] MJBrune@beehaw.org 1 points 9 months ago* (last edited 9 months ago)

Yes, because there is a basic assumption. Those projects aren't consumer-facing games. Those are hobbies. You know it and you are simply arguing in bad faith. I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can't support themselves by doing it. I am a game developer and I won't release my games for free because I need to support myself. There is all the data you need. Find me other data saying otherwise.

[-] commie@lemmy.dbzer0.com 2 points 9 months ago

You know it and you are simply arguing in bad faith

this is rich coming from someone who is moving the goal posts.

[-] commie@lemmy.dbzer0.com 2 points 9 months ago

I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need.

the plural of "anecdote" is not "data"

[-] MJBrune@beehaw.org 1 points 9 months ago

It's more relevant data than you are providing.

[-] commie@lemmy.dbzer0.com 1 points 9 months ago

your insistence on relevance is giving the lie to your denial about moving the goalposts.

[-] commie@lemmy.dbzer0.com 1 points 9 months ago

this doesn't prove anyone ever needs to be paid to make something. a single counter example disproves the claim.

[-] commie@lemmy.dbzer0.com 1 points 9 months ago

there are over one hundred fifty thousand results on github for "tictactoe".

just how many paid games do you think there are, by the way?

[-] commie@lemmy.dbzer0.com 1 points 9 months ago

github shows a hundred thousand repositories for the query "hangman". assuming 10% of them are false positives it's still a great number.

this post was submitted on 11 Dec 2023
346 points (100.0% liked)

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