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[-] SuperSpruce@lemmy.zip 22 points 11 months ago

Most of my music is "pirated" because you can't find it on any streaming platform, it's usually a YT download, often for game OSTs (often ones I own a copy of), and offline play allows stuff like Music Speed Changer to change the pitch and speed of the music!

[-] AI_toothbrush@lemmy.zip 9 points 11 months ago

Ahh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.

[-] gohixo9650@discuss.tchncs.de 7 points 11 months ago

650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type

[-] AI_toothbrush@lemmy.zip 1 points 11 months ago
[-] gohixo9650@discuss.tchncs.de 2 points 11 months ago

yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time

[-] PinkPanther@sh.itjust.works 1 points 11 months ago

Many games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.

[-] isles@lemmy.world 2 points 11 months ago

I used to rock out to Quake II late into the night.

[-] Appoxo@lemmy.dbzer0.com 4 points 11 months ago

I see more often than I'd like to see retconned and greyed out releases in my playlist...
The fuck am I paying them.
God do I hate those publisher licensing agreements.

[-] java@beehaw.org 2 points 11 months ago

If it was just for game OSTs and other less common music. Over time I noticed that my playlists on streaming services start losing songs, mainstream music. Sometimes this is because an artist leaves one label for another, but sometimes I have no explanation. And I don't even notice that until "hey, I haven't heard that song in years... wait, where is it? where are these albums??" It's frustrating. This pushed me to pirate music again.

this post was submitted on 12 Dec 2023
543 points (96.7% liked)

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