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The World Before Git
(osshistory.org)
Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.
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Git Logo by Jason Long is licensed under the Creative Commons Attribution 3.0 Unported License.
Same. I guess I'm an old guy, because I literally started with RCS, then the big step up that was CVS, and then used CVS for quite some time while it was the standard. SVN was always ass. I can't even really put my finger on what was so bad about it; I just remember it being an unpleasant experience, for all it was supposed to "fix" the difficulties with CVS. I much preferred CVS. Perforce was fine, and used basically the exact same model as SVN just with some polish, so I think the issue was the performance and interface.
Also, my god, you gave me flashbacks to the days when a merge conflict would dump the details of the conflict into your source file and you'd have to go in and clean it up manually in the editor. I'd forgotten about that. It wasn't pleasant.
Yeah, absolutely. I was going to talk about this a little but my thing was already long. The two most notable features of git are its high performance and its incredibly cryptic interface, and knowing the history makes it make a lot of sense why that is.
Yeah. I was present on the linux-kernel mailing list while all this was going on, purely as a fanboy, and I remember Linus's fanatical attention to performance as a key consideration at every stage. I actually remember there was some level of skepticism about the philosophy of "just download the whole history from the beginning of time to your local machine if you want to do anything" -- like the time and space requirements in order to do that probably wouldn't be feasible for a massive source tree with a long history. Now that it's reality, it doesn't seem weird, but at the time it seemed like a pretty outlandish approach, because with the VCS technologies that existed at the time it would have been murder. But, the kernel developers are not lacking in engineering capabilities, and clean design and several rounds of optimization to figure out clever ways to tighten things up made it work fine, and now it's normal.
That's cool. Yeah, I'll look into it; I have no need of it for any real work I'm doing right now but it sounds like a good tool to be familiar with.
I still remember the days of big changes to the kernel being sent to the mailing list as massive series of organized patchsets (like 20 or more messages with each one having a pretty nontrivial patchset to implement some piece of the change), with each patch set as a conceptually distinct change, so you could review them one at a time and at the end understand the whole huge change from start to finish and apply it to your tree if you wanted to. Stuff like that was why I read the mailing list; I just remember being in awe of the type of engineering chops and the diligence applied to everyone working together that was on display.
Agreed. I was a little critical-sounding of diff and patch as a system, but honestly patches are great; there's a reason they used that system for so long.
Sounds right. It sounds like your memory on it is better than mine, but I remember there being some sort of "export" where people who didn't want to use bk could look at the kernel source tree as a linear sequence of commits (i.e. not really making it clear what had happened if someone merged together two sequences of commits that had been developed separately for a while). It wasn't good enough to do necessary work, more just a stopgap if someone needed to check out the current development head or something, and that's it.
😆
I'll update my comment to reflect this history, since I didn't remember this level of detail.