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submitted 11 months ago* (last edited 11 months ago) by catonwheels@ttrpg.network to c/dnd@lemmy.world

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don't want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

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[-] Faildini@lemmy.world 3 points 11 months ago

I haven't seen this mentioned yet, but I feel like a world map is important. It doesn't have to be a work of art, even a rough sketch of a continent shape with a couple landmarks and a You Are Here sign will do. For me, being able to visualize a map of the world and my character's position on it helps me place my character in the context of the world. This is doubly true if your campaign has a lot of travel, as many do.

this post was submitted on 26 Dec 2023
42 points (90.4% liked)

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