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submitted 10 months ago* (last edited 10 months ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Candelestine@lemmy.world -4 points 10 months ago

... almost everyone already has a computer, often for school/work. A console is a separate instrument though.

This is kinda like saying there's more tablespoons than ladles in American kitchens.

[-] alessandro@lemmy.ca 9 points 10 months ago

as @Spuddlesv2 noted, this is about the market in terms of money made in the US and specifically in the sphere of gaming; not the single units delivered.

Still, we can extend skepticism on this data considering that most of the money is, probably, made in microtransactions: all consoles driven by their own monopolistic entity (Sony, Microsoft and Nintendo) are in disadvantaged because they demands cuts while on PC, as Epic Store with Fortnite and Steam with CS:GO, those who publish on PC are free to take the 100% of their cuts without have to split with the platform holder (Sony, Microsoft and Nintendo). The appeal for GaaS, unfortunately, is vastly huge on both Mobile and PC (as open platforms) than consoles (which are closed).

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this post was submitted on 02 Jan 2024
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