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It's wild that they get away with charging for it
(startrek.website)
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Subscription based games existed well before WoW was a thing. Ultima Online and EverQuest were well established to name the two biggest of the time. There's also a massive difference between a handful of players on a short lived instance of a game and the requirements for an MMORPG.
Xbox live subscription, existed before WoW. All it really did (Xbox Live) gave you the ability to use your console to play with other people online. Halo was still P2P hosted by other players. You posted a subscription to do what Steam and Battle.Net already did, for free.
But you seem to have a real hatred for WoW for some reason. You've made 2 posts defending Microsoft by eluding towards WoW... Can I guess your an Xbox gamer in your mid-late 20s?
Hatred is a strong assumption based on what I've said, especially because I'm simply using them as an example.
Acting like xbox live is the only reason online gaming costs money is silly.
Bethesda brought microtransactions with horse armor.
Microsoft did online subscriptions for online functionality on consoles. I don't know why you think it's silly, they were the first to do it. If things had gone different, it could have been Sega.
No what I think is silly is the suggestion that somehow being first to the punch makes them responsible... It's not like the other console makers went "Well, that's just silly, we don't need the infinite cash flow that this brings in! That's nonsense."
What you hate is capitalism, Microsoft is just a name.