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this post was submitted on 03 Jan 2024
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Patient Gamers
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I'm almost certain this is why so much blurring and flare was pushed as "realism" a couple generations ago. The devs and artists needed their eyes checked.
As someone that already has to deal with a somewhat blurry perception, I don't want any more of that, ever.
I've heard it was to mimic films, which has actual lens flares. But I like this alternate "game devs had eye problems" narrative!