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submitted 10 months ago by ylai@lemmy.ml to c/cyberpunk2077@lemmy.world
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[-] vlad76@lemmy.sdf.org 41 points 10 months ago

That's a bummer. I wouldn't mind getting more content even if it takes a long time. It's a great game.

[-] IdiosyncraticIdiot@sh.itjust.works 18 points 10 months ago

Agreed, bummer to see cancelled rather than delayed. That makes me think the technical reasons were either really difficult to overcome game breakers, or a complete scapegoat. "Technically we didn't want to put the time or money into these" style

[-] clearedtoland@lemmy.world 37 points 10 months ago* (last edited 10 months ago)

Hadn’t they been forward about this earlier? They canceled the 2 DLCs to focus on the follow up to CP2077 and the new Witcher IPs. Something to do with their old game engine, which they said proved harder to work with than expected, and moving onto an off the shelf engine.

Edit: here’s the Ars Techina article about it from Sept. 2023.

[-] CraigeryTheKid@lemm.ee 11 points 10 months ago

Edit: here’s the Ars Techina article about it from Sept. 2024.

they are already posting from the future about it!

[-] clearedtoland@lemmy.world 5 points 10 months ago

The AI overlords broke the space-time continuum.

[-] HubertManne@kbin.social 1 points 10 months ago

sept 2024!!! found the time traveler.

[-] CheeseNoodle@lemmy.world 3 points 9 months ago

Iirc (I think there was a statement?) they were running into creation engine style issues with red engine as they really had to stretch it to make cyberpunk work. I'm sure we'll all be happier in the long run to not have the next cyberpunk come out like starfield.

this post was submitted on 04 Jan 2024
88 points (94.9% liked)

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