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submitted 10 months ago by Chriszz@lemmy.world to c/greentext@lemmy.ml
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[-] GregorGizeh@lemmy.zip 79 points 10 months ago

Wouldnt this be the reverse, with the prey animal only being able to see a 4:3 with both eyes?

[-] Lojcs@lemm.ee 44 points 10 months ago

Screens don't require 3d vision

[-] GrammatonCleric@lemmy.world 22 points 10 months ago

No, they see more of the sides to detect predators. Predators eyes are forward, narrow cone of vision

[-] butter@midwest.social 14 points 10 months ago

I wouldn't call it narrow. It's almost 180 degrees. More than enough for a 16x9 monitor

[-] ThatWeirdGuy1001@lemmy.world 5 points 10 months ago

The point is how much you can see without moving your eyes.

Yeah we can technically see a pretty wide range but that's mainly peripheral. You can't really make out details unless you move your eyes to look directly at something.

Whereas prey animal eyes aren't supposed to be super detail oriented in the first place. So they can see more without moving their eyes to look directly at something because details aren't important.

[-] BearGun@ttrpg.network 0 points 10 months ago

okay but that has nothing to do with field of view, which is what the example is about.

[-] Gabu@lemmy.ml 1 points 10 months ago* (last edited 10 months ago)

It has everything to do with field of view... the region in which is you can resolve detailed information is very narrow, at only ~15º.

[-] Timecircleline@sh.itjust.works 8 points 10 months ago

Agreed- the comparison is missing the blind spot in the middle.

[-] ook_the_librarian@lemmy.world 5 points 10 months ago

That's how I read it. If a narrow screen helps you see the details, it stands to reason that the high resolution part of your vision is narrower. The diagram is pointing to the prey to want a narrow monitor to fit where their vision is best.

this post was submitted on 09 Jan 2024
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