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I don't... (sh.itjust.works)
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[-] 0x4E4F@sh.itjust.works 0 points 8 months ago

Other than that, it doesn't really bring much to the table currently. Not everyone needs (or wants) HDR and many of the other features that I would like to have are still in the works, so... I don't really see a reason to use it, at least not now.

[-] Geth@lemmy.dbzer0.com 9 points 8 months ago

Support for HDR, variable refresh rate, direct draw and battery improvements sound like a very good list to have, other than the overall leaner build. You personally not caring about it doesn't change the fact that it's good to not stagnate when it comes to things like this.

[-] 0x4E4F@sh.itjust.works -4 points 8 months ago

VFR 🤨... I mean, does anyone actually use that? It flopped for video content, I seriously doubt anyone is gonna use that on a PC.

DirectDraw is an MS specific thing, part of DirectX. How does that fit into Wayland?

The second, I would actually LOVE to get in any frame server, X or Wayland, but that will most probably never happen.

[-] Westlyroots@pawb.social 7 points 8 months ago

Variable refresh rate has become the de facto standard of modern gaming now. They aren't referring to the direct draw API, but the fact that Wayland does not have extra baggage to draw to the screen through a display server. Wayland just draws to the screen directly, saving time and performance.

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this post was submitted on 12 Jan 2024
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