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this post was submitted on 14 Jan 2024
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Alright. I didn't know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.
I don’t know if there is scientific proof that every human experiences "motion bur" the same way. I would bet not.
More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.
Yup this is called per-object motion blur and is more common in modern games. I'm still not that big of a fan but I've heard good things about it from other high framerate enjoyers