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this post was submitted on 29 Jan 2024
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pfft— 16-bit @ 3Hz and 128k of ram?
give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128b of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
edit 2: Adventure, (aka ADVENT) was the original text-adventure game:
(source)
I actually got to play the original version when I was a student at RIT in the 90s, as the College of Computer Science still had a DEC PDP-10 running a VMS/VAX system that had a copy of Adventure. It was infuriating, and I wasted far too many hours in study hall playing that shit when I should have been learning C++.
Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.
oh, shit, fixed!
yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.