491
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 Feb 2024
491 points (95.2% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54698 readers
400 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
Physical media doesn't have the luxury of endlessly replicating itself via a simple copy and paste.
Distributing data to everybody is the only communism that works.
Endless replication, creates endless intelectual and creative wealth and diminishes financial wealth to zero.
It won't even diminish it to zero. Some people will still pay. Ya I could download games for free and play them but I want to support the teams that made them so they keep making them. I only get games for free if that is the only way of getting them.
If a copy isn't kept after sale, it should be legal. It's my understanding it is legal in the EU.
That is if you can sell a game you bought on Steam. Steam makes sure to copies aren't played at the same time so you can't keep your copy after selling it.
From my understanding, you don't "own" a game you bought on Steam, you just own the license to play it. The game file without modifications is protected by DRM, and only works when it's launched from Steam with a valid license. Notice when using the same account on two different PCs, Steam would force quit the game when you try to launch the same game from the other PC.
In a closed system like Steam, sure, it would be relatively easy to regulate the buying and selling of game licenses since you're doing it all under Steam's system. When Steam detects a license transfer or however they want to implement it, they can easily disable access for the seller and enable it for the buyer.
But if the game file is DRM free, then it's the same as downloading pirated movies, there would be no guarantee that the seller has no access to the game after selling it. No way to regulate it either. Hence, endless copies.
Since when, you can do a perfect rip of a CD and burn an exact image of the disk loslessly thousands of times. Same for DVD and Blu-rays. If you are talking about a physical book, then yes, making lossless copies is more involved, but still technically possible with the proper equipment and knowledge.