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submitted 9 months ago by Ninjazzon@infosec.pub to c/gaming@lemmy.ml

Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo's Genshin Impact. It's being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as the company acquired a 16% stake in Elden Ring developer From Software.

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[-] the_q@lemmy.world 28 points 9 months ago

FFVII for PS1 didn't need a server. There were no mtx or post to social media buttons or pay walled content crap, just a game you paid for and played. It didn't need to always be online or require a secondary launcher.

Fast-forward and here we are with profitability being the most important aspect of gaming. Sucking every tiny bit of money and attention away from competing games that do the same thing. Character licensing fees and in game ads literally everywhere. Single player experiences requiring online components so that even though you aren't directly participating in the mtx system the companies you buy from are still mining your usage data and selling it off to third parties. Mtx and ads and all that are just how gaming is now. Younger adult gamers have a pretty big role in his this had turned out. Instead of saying no to these types of games, they were just like 'meh I like posting $5 for horse armor...' and that's all it took.

Downvote away. I'm right though.

this post was submitted on 06 Feb 2024
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