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[-] ampersandrew@kbin.social 123 points 9 months ago* (last edited 9 months ago)

Yeah, you're prone to having one of the biggest drops when you've got one of the biggest peaks. What a garbage article.

Palworld’s next update and early access roadmap are already on the cards, so it’s now up to Pocketpair to keep supporting the game and listening to players to keep them hooked.

NO IT'S NOT. The only thing it's on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don't need to keep anyone hooked.

[-] lordnikon@lemmy.world 18 points 9 months ago

not to speak for anyone what they ment but I took hooked the saw way I see satisfactory. keeping engment high by taking in feedback to make a really good end product. not use exploitive tricks to get people addicted to something that is not fun.

[-] ampersandrew@kbin.social 30 points 9 months ago

It's hard for me to take it that way when the author is citing player count numbers in the headline as though that matters at all in a game with finite content and a low cost of entry. Even you using the word "engagement" in what's meant to be an innocent way just has me thinking about how live service games have poisoned the way people speak and think about video games.

[-] lordnikon@lemmy.world 11 points 9 months ago

your statement about live service poisoning the way people talk about game updates we can both agree on that.

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this post was submitted on 11 Feb 2024
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