0
Cities: Skylines 2's traffic simulation includes car crashes, better pathfinding, car parks
(www.rockpapershotgun.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I'm really excited for this. I hope these changes will make busses useful. In the past they only slowed down traffic because cars would never overtake them while they stopped to pick up passengers. This has been a problem since Cities in Motion 1 and for such traffic oriented games it was a glaring oversight.
Tbh this was easily fixable by using bus lanes or by not having the bus stop close to an intersection so it could make enough bus space for the bud to go on the sidewalk.
Even then if my buses were taking 70 people, I don't care that I'm slowing down s7 cars with one person each.