822
Knowledge Based Rules
(lemmy.ca)
Outer Wilds changed my life then Tunic changed it again
Edit: Game Recommendations by the people in the comments:
- Disco Elysium - @Sibbo@sopuli.xyz
- Kingdom Come Deliverance - @McFarius@lemmy.world
- Fez - @TestFactor@lemmy.world, @Glaive0@beehaw.org, @clearleaf@lemmy.world
- I Was a Teenage Exocolonist - @alltheweird@lemmy.tf
- Noita - @Goodman@discuss.tchncs.de, @yjr4df0708@lemmy.ml, @Crow_of_Minerva@feddit.it
- The Witness - @Suppoze@beehaw.org
- Lingo - @dexa_scantron@lemmy.world
- Bad End Theater - @Exocrinous@lemm.ee
- Celeste - @tkk13909@sopuli.xyz
- Fear & Hunger - @RIP_Cheems@lemmy.world
- minit - @naevaTheRat@lemmy.dbzer0.com
- The Forgotten City - @naevaTheRat@lemmy.dbzer0.com, @Rai@lemmy.dbzer0.com, @terrifyingtuba@lemmy.world
- Deathloop - @tills13@lemmy.world
- The Soulsborne games - @Philharmonic3@lemmy.world
- Void Stranger - @clearleaf@lemmy.world
- Baba Is You - @clearleaf@lemmy.world
- Roguelikes as a genre - @Piemanding@sh.itjust.works
- The Long Dark - @rbos@lemmy.ca
- Who's Lila? - @Crow_of_Minerva@feddit.it
- Cultist Simulator - @Frogodendron@beehaw.org
- Sorcery! - @Frogodendron@beehaw.org
And some game recommendations by me to add on to the post:
- Taiji
- A 2D puzzle game where you slowly unravel how to solve each different element of the puzzles, eventually culminating in a massive puzzle gauntlet. Basically identical in concept and execution to The Witness, but still very much its own unique and fun game.
- The Golden Idol
- A puzzle game where each level you must examine a scene to figure out exactly what happened, eventually piecing together the full story over several levels. Don't let the art style put you off, it's an incredibly well done game. Most similar to Return of the Obra Dinn in concept.
- Stories: The Path of Destinies
- an action RPG with a branching choice-driven storyline, but not every story has a happy ending... You'll piece together the true story over multiple playthroughs and eventually find the one true path. It wasn't a particularly life-changing game but it was still a lot of fun and worth checking out if it sounds interesting!
Curiously Deep Rock Galactic is about practical knowhow. At least that differentiates greenbeards from greybeards.
These are all off the top of my head. There are dozens of others one learns on the path to Greybeard enlightenment. Rock and Stone.
I'm a big rock'n'stoner (700 hours) but I think you're stretching it a bit.
Of course there's knowledge and experience to acquire, but it's not the main progression system. They are needed to beat harder missions, but the same could be said about 90% of the games out there.
On the other hand, I will agree that DRG does allow the player to express them more than your average RPG, because upgrades won't beat haz 5 on their own. You still need to know how to play the game, and that is made of little know-hows and techniques like the ones you listed.
I think it might be classified less as knowledge but more skill? I dunno, it walks the line. Looking for opportunities to use your utilities makea the difference between a greenbeard and a greybeard.
Don't forget abusing sliding to yeet yourself