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submitted 6 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] fuckwit_mcbumcrumble@lemmy.world 35 points 6 months ago

30% is more or less the standard. Not just in the games industry, but everywhere.

[-] ysjet@lemmy.world 11 points 6 months ago* (last edited 6 months ago)

It's actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it's closer to 50%, assuming no 3rd party losses/licensing.

Nintendo/Sony/Apple/etc are all 30% too, by the way.

[-] lud@lemm.ee 0 points 6 months ago

and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.

Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.

[-] echo64@lemmy.world 6 points 6 months ago

The status quo is rarely a good reason for anything

[-] Cethin@lemmy.zip 2 points 6 months ago* (last edited 6 months ago)

Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There's two marketplaces that aren't first party. One takes 30% and one takes 12%. How is there a standard? You can't look to other markets or other distribution methods to compare it to, because they're all different with their own things.

Edit: GOG is 30% for indie developers (there's a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don't say what they get.

this post was submitted on 14 Mar 2024
792 points (98.2% liked)

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