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Blizzard Games are coming to Steam
(www.theverge.com)
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
"when the time is right" the article says.
So when they predict sales would increase by more than 30% I presume, if Valve still takes 40%.
When I tried to get the Xbox Indie Games XNA kit it said you got a quarter for every dollar sold on the indie games store back on the 360
Valve hasn't ever taken 40%. Their cut starts at 30% and drops to 20% after some gross sales threshold. Also steam keys have zero cut and half of your total steam platform sales can be keys meaning if you're effective at selling keys you can have an effectively 10% cut.
What's the maths for that 10%?
I dislike the huge cut Valve takes from all the indies but with everything they've done in recent years with the Deck and Index has still won me over.
It's the theoretical minimum effective cut attainable on steam.