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[-] ricecake@sh.itjust.works 18 points 7 months ago

The goal should be fast travel people don't want to use because travel is fun.
The Spiderman games for the most part made moving around the city fun enough that I didn't fast travel, but it was still there for the times I had to go really far away.

If you need a feature that lets players skip a part of your game, you should either make that part better or just remove it. But you should still make concessions to players who want to skip it anyway. Like the little "skip cutscene" buttons.

[-] grue@lemmy.world 4 points 7 months ago

IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

[-] Zehzin@lemmy.world 2 points 7 months ago

That is literally what Dragon's Dogma does but they had to put that dumb shit in so now I can't tell you how it's cool.

[-] grue@lemmy.world 1 points 7 months ago

The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set -- so I'm pretty sure you could mod in a less limited fast travel mechanism if you really wanted.

[-] djsoren19@yiffit.net 4 points 7 months ago

Travel is fun, Capcom are just a dumb company. You'll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.

this post was submitted on 22 Mar 2024
1046 points (98.0% liked)

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