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submitted 8 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] TheFerventLion@sh.itjust.works 19 points 7 months ago

Nah, this is inherently scummy behavior.

Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.

this post was submitted on 22 Mar 2024
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