208
submitted 8 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
you are viewing a single comment's thread
view the rest of the comments
[-] Duamerthrax@lemmy.world 3 points 7 months ago

So Valve if Valve still made games?

[-] erwan@lemmy.ml 7 points 7 months ago

That's the thing, Valve is in this position because they have the Steam cash cow. Other video games company can't do the same.

[-] warm@kbin.earth 1 points 7 months ago

MS still turned over $40 billion in profit last year. They just need to turn over more apparently this year. Fucking capitalism.

[-] Duamerthrax@lemmy.world 1 points 7 months ago

I just want a real Half-Life squeal. Not a vr tech demo.

[-] GoodbyeBlueMonday@startrek.website 2 points 7 months ago

Alyx was incredible though! Way more than a tech demo (though I get the argument that it was a test to see if folks would pick up a VR Half-life 3). I played it on a cheap, used WMR headset and an old PC that could barely keep up, and it still stays in my top five videogaming experiences.

It's a great example to bring up though, because I'd bet it wouldn't have been made if the studio was only chasing money instead of trying to innovate.

[-] Duamerthrax@lemmy.world 0 points 7 months ago

It was absolutely a tech demo. All Valve games were tech demos of one sort or another. The problem with that model is, if Valve doesn't have some new tech to show off, there's no Half-Life sequel. I actually predicted the we would only get another Half-Life game when Valve finally decided to get into VR about two years before they did. What I didn't predict was that it would be VR Only or that it would be a prequel that reconned the timeline.

Valve has a fuck around with money that they could just let the devs make games on their own schedule, but instead Marc Laidlaw left the company and the fans have had to pick up the story lines and world. Honestly, Entropy Zero is a better game then Half-Life 2. Really take a moment to think about the weapons and combat in HL2. The maps weren't designed with the enemy AI in mind, so many encounters just have you and them shooting at each other in empty rooms and hallways. So much focus was on the Gravity Gun, so all the other weapons save the Crossbow and Rocket Launcher were boring. Hell, why did they get rid of the mode switch on the Rocket Launcher? You have to take fire to your face if you want to hit anything with it.

[-] TopRamenBinLaden@sh.itjust.works 1 points 7 months ago* (last edited 7 months ago)

Considering that Entropy Zero came out about 13 years after Half Life 2, I would hope it was better. It doesn't really seem fair to compare the two. They were developed in different times, with different tech, and different games to draw inspiration from. That's not to mention that Entropy Zero is a mod built on top of Half Life 2, and requires HL2s code to even run in the first place.

[-] Duamerthrax@lemmy.world 1 points 7 months ago

Entropy Zero uses the same engine as HL2, which is why I used it as an example. I think HL1 is a better game then HL2 for the same reasons EZ is better then HL2. Better weapons and better enemy engagements. Whenever I do a franchise replay, the HL2 stuff is always a drag and I end up skipping the HL2 stuff eventually. Seriously, episode 2 has terrible driving in it. Other games had that figured out by then.

[-] TopRamenBinLaden@sh.itjust.works 1 points 7 months ago

I see, I forgot it was a mod. Those are fair points for sure. I kind of like the pacing better in Half Life 1, myself.

this post was submitted on 29 Mar 2024
208 points (95.2% liked)

Gaming

20057 readers
21 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS