394
Meta Just Proved People Hate Chronological Feeds
(www.wired.com)
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
I don't think the idea should be to make the algorithm's ungameable because I feel like that is literally impossible with humans. The first rule of web dev or game dev is that the users are going to find ways to use your site, app, software, or api in ways you never intended regardless of how long you, or even a team of people, think about it.
I'd rather see something where the algorithm is open and pieces of it are voted on by the users and other interested parties. Perhaps let people create and curate their own algorithm's, something like playlist curation on spotify or youtube but make it as transparent as possible, let people share them and such. Kind of like how playlists are shared.
Isn't that already how it works, sans the transparency part?
You press "like" on something you like, and the algorithm shows you more that are related to that thing you just liked. Indirectly, you're curating your feed/algorithm. Or maybe you can look at this from another angle, maybe the "like" button isn't just for the things you like, but also the things that you don't particularity like, but would like to see more.
Then there's other people around you, your Facebook friends, their likes also affect your feed, as you can see the algorithm suggests things that "people that are interested in things you're interested in, are also interested in".