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Death by PowerPoint [Work Chronicles]
(lemmy.world)
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Oh no, synchronization primitives!
Well, you can end up implementing synchronization primitive if you are writing game. Sometimes game engine is kernel in userspace.
I've done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads
It's a hell of a lot easier these days... It's amazing how quickly programming advances when you look back
I'm interested in how this came up in a game engine though, and how recent it was