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[-] uis@lemm.ee 2 points 7 months ago

Oh no, synchronization primitives!

Well, you can end up implementing synchronization primitive if you are writing game. Sometimes game engine is kernel in userspace.

[-] theneverfox@pawb.social 1 points 7 months ago

I've done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads

It's a hell of a lot easier these days... It's amazing how quickly programming advances when you look back

I'm interested in how this came up in a game engine though, and how recent it was

this post was submitted on 16 Apr 2024
1548 points (98.6% liked)

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