99
Rust lets you do anything. It only prevents you most of the time
(media.wetdry.world)
A virtual community
Posts from Mastodon users, featured natively in a community, so you can view them without the need for them to be re-hosted or screenshoted, and reply to the original author and Mastodon respondents if you wish.
Has so far included content from Warsandpeas, Mr. Lovenstein, SMBC, Loading Artist, Low Quality Facts, nixCraft, ElleGray, and other interesting or provocative stuff I've random'd across on Mastodon.
Supported:
Comments & Upvotes
Unsupported:
Posts, Downvotes, & PD's Automod
I’ve been tinkering with a roguelike in Rust (just to have an excuse to work on something in it) and project ideas do seem like that all the time.
My usual planning goes like:
I should work on my game a little!
What if I rewrite this helper library to be more efficient and specific to my needs?
What if I reimplemented the game with a custom Vulkan renderer? I can fork one of the gfx subprojects?
What if I wrote an OS for my game?
What if I invented a new computational model to express my game’s ideas? First I’ll need a memory allocator…
What if I added mouselook support?