541
It's afraid. It's afraid!
(sh.itjust.works)
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Thats exactly my point. If everybody just "forgives" them right away, then they got away with trying. Then they have no reason not to try a different approach later. What would be needed for this cycle to stop is to actually show them that it does not benefit them and they have a lasting negative effect on their business just for trying.
And in a mid-budget game like this, player goodwill is a part of the numbers. This is not (yet?) a big brand like CoD or something that people will buy and support no matter what. They have to keep their community together or they do not have a business.
(That does not mean that people cannot review however they want of course, I am just putting my thoughts out there.)