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Hey Dungeoneers, Shattered v2.4.0 has been released!

v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

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[-] Audalin@lemmy.world 1 points 4 months ago

Cool! Will try once the F-Droid version updates.

Looks like there're going to be some actual uses for alchemy aside from pies, honey potions and healing fruits. (Other shiny things are nice, I tried most of them at some point, but they usually don't provide enough advantages to take up an inventory slot just for this unique crafted item. Perhaps they're more useful if you turn some challenges on.)

[-] chonglibloodsport@lemmy.world 1 points 4 months ago

I take it you're not a challenge runner. At higher numbers of challenges it becomes essentially mandatory to use alchemy to survive. I am finishing up 6-challenge wins with every class (just need to do Huntress) and I use alchemy a TON. If you'll note one of the alchemy changes is that alchemy pots now only spawn on either the 3rd or 4th floor of each area (instead of possibly the 2nd). This is actually a BUFF to alchemy that makes a big difference for challenge players. Why would we want alchemy pots to come later? Because it reduces the amount of backtracking we need to do and backtracking is really expensive with only 1/3 the usual amount of food (On Diet challenge).

[-] Audalin@lemmy.world 1 points 4 months ago

Yeah, I win 1/3 of my runs consistently, but without challenges. I'm still figuring out which challenge would be the easiest to try. Probably the boss-boosting one.

What do you tend to craft with challenges enabled?

[-] Cilian@lemmy.cafe 1 points 4 months ago

I usually recommend to go for the challenge that you think is the most interesting/fun instead of directly easiest. Champions add quite a bit of variety to combat, badder bosses make interesting tweaks to bosses, FIMA forces you into a playstyle where you avoid taking hits as best as you can, pharmacophobia forces you to proactively avoid bad situations by taking away the easy solution to all problems, etc. Choose whatever you like

I'd say you can't go terribly wrong with choosing a first challenge, even the hardest challenge (pharmacophobia) doesn't make the game terribly difficult if it's the only thing you enabled (it was my first challenge even), so don't worry

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this post was submitted on 15 May 2024
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